

And even if SCS is bigger now, they still being independent. Would ETS2 not succeeded, most probably SCS wouldn't had been anymore. Basically, they were a small developer (way smaller than they are now) and they had to stop releasing anything (that can fund them) in order to accelerate ETS2 development. History of SCS as a company says they were very near to bankruptcy at the end of ETS2 development. But then there's another details you need to consider: history, licenses and content.
Euro truck simulator 3 1.29 code#
Of course, one can say it would be faster to code an evolved ETS3 from scratch than keep evolving ETS2 while keeping a flow of new features on updates to keep players involved. With that work done, there's no point to make an ETS3 in the future if they could keep evolving ETS2 to reach the same level they could reach doing an ETS3 from scratch. So they decided to stop ETS development and start ETS2 code, what was later shared by ATS and could be shared by whatever else they could want to release in the future that could share the basic "theme". It take SCS too much work to keep adding improvements or features. The code of ETS wasn't well prepared to be evolved with time.
Euro truck simulator 3 1.29 plus#
I don't remember a single explanation about this they had shared in any moment but it's essentially what I explained taken fragments from here and there on comments and interviews they had done through the years plus a bit of common sense and general knowledge.
